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The Last Samurai Breakdown

This was my attempt at pushing the quality bar for creating Realtime Hair and setting the pipeline at Little Red Zombies.
I was responsible for Hair, Outfit & UE4 integration. Special thanks to Sri Ram Chandra for this amazing Tom's Head without whom this practice wouldn't be as fun.

I am sharing this breakdown to help anyone interested in understanding the workflow and process of creating Realtime Hair. Hope you enjoy it !

https://www.artstation.com/littleredzombies

References

References

 Sculpt pass

Sculpt pass

Textures

Textures

Placement

Placement

Mesh Seup

Mesh Seup

Outfit Texture

Outfit Texture

Shader Overview

Shader Overview

Marmoset preview

Marmoset preview

Unreal preview

Unreal preview

Thank you for viewing :)

Thank you for viewing :)